AddNode(ID id, INFO info, bool *is_known=NULL) | IDMapTable< ID, INFO > | [inline] |
clear() | IDMapTable< ID, INFO > | [inline] |
IDMapTable(const IDMapTable &) | IDMapTable< ID, INFO > | [private] |
IDMapTable() | IDMapTable< ID, INFO > | [inline] |
IDMapTable(uint m) | IDMapTable< ID, INFO > | [inline] |
lookup(ID id, bool *was_found=NULL) | IDMapTable< ID, INFO > | [inline] |
map | IDMapTable< ID, INFO > | [private] |
Node typedef | IDMapTable< ID, INFO > | |
operator=(const IDMapTable &) | IDMapTable< ID, INFO > | [private] |
~IDMapTable() | IDMapTable< ID, INFO > | [inline] |