| _dist | NUM::Plane3< T > | [private] |
| _normal | NUM::Plane3< T > | [private] |
| compute(const Vector3< T > &p0, const Vector3< T > &p1, const Vector3< T > &p2) | NUM::Plane3< T > | |
| dist() | NUM::Plane3< T > | [inline] |
| dist() const | NUM::Plane3< T > | [inline] |
| distance(const Vector3< T > &point) | NUM::Plane3< T > | [inline] |
| normal() | NUM::Plane3< T > | [inline] |
| normal() const | NUM::Plane3< T > | [inline] |
| normalize() | NUM::Plane3< T > | [inline] |
| Plane3() | NUM::Plane3< T > | [inline] |
| Plane3(const Vector3< T > &n, T d) | NUM::Plane3< T > | [inline] |
| PointFit(int args_not_specified) | NUM::Plane3< T > | |
| ~Plane3() | NUM::Plane3< T > | [inline] |
1.3.5